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General Rules of the
Standard Dart Games
701,501, 301
The order of play is
either determined by a toss of a coin or by each player
throwing for the centre bull the nearest being the player
that throws first. The rules here can vary depending on the
league you may be playing in; the local rules should be
observed at all times.
Once the order of play as been determined
the winner will start leg one and odd legs after that. The
looser will start leg two and even legs thereafter. |
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A throw consists three
darts except were the game is finished in less.
Darts can not be re-thrown
this includes darts that miss the board and darts that bounce of
the board wiring system. Only darts that have their points
touching the scoring area of the board score.
A player may be told, if he
asks, what number they scored, or what number he requires for
the game, by the score announcer, but not how to get it.
If the number required for
the game is exceeded in the course of a throw, throw ceases, and
no account is taken of the score obtained during that throw.
The inner bull (50) counts
as double of (25) the outer bull.
The game is to score 701,
501 or 301 as previously agreed.
Scoring
Generally each player’s
score must start and finish a game with a double (The outer
narrow ring of the board). Competition games, however, are
usually played with a straight start (no compulsory double) but
with a compulsory double to finish.
The first throw is deducted
from the player's start number e.g. 501 and then from the
subsequent reduced total. The scorer should show both the score
obtain for the throw and the reducing total remaining.
For fast practise games
play 301. For league and competition 501 and for pairs 701. In
fact any agreed starting number can be used but usually the
number should end 01 the reason for this is so a player must hit
another part of the board other than the 20’s segment in order
to win a game.

Cricket (American Style)
This game is played on a
traditional standard dart board.
The objective shall be to
'own' or 'close' certain numbers on the board, and to achieve
the highest point score. The player or team to do so first,
shall be the winner.
Cricket shall be played
using the numbers 20, 19, 18, 17, 16, 15 and both the inner and
outer bull.
Each player or team shall
take turns in throwing. (Three darts in succession shall
constitute a 'turn'.)
To close an inning, the
player or team must score three of a number. This can be
accomplished with three singles, a single and a double, or a
triple.
Once a player or team
scores three of a number, it is 'owned' by that player or team
and they can score on this number 'runs' until the opposing
player or team have 'closed' it and no further scoring can be
accomplished on that number by either player or team.
To close the bulls eye, the
outer bull counts as a single, and the inner bull counts as a
double.
Numbers can be 'owned' or
'closed' in any order desired by the individual player/team.
Calling your shot is not required.
For the purpose of 'owning'
a number, the double and triple ring shall count as 2 or 3,
respectively. Three marks will close an inning.
After a number is 'owned'
by a team, the double and triple ring shall count as 2 or 3
times the numerical values, respectively.
Winning the game:
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The player or team that
closes all innings first and has the most points, shall be
declared the winner.
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If both sides are tied on
points, or have no points, the first player or team to close
all innings shall be the winner.
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If a player or team
closes all innings first, and is behind in points, he or they
must continue to score on any innings not closed until either
the point deficit is made up, or the opponent has closed all
innings.
It shall be the
responsibility of the player to verify his score before removing
his darts from the board. The score remains as written if one or
more darts has been removed from the board. In accordance with
the inherent "strategy" involved in the Cricket game, no
alterations in score shall be allowed, after the fact.

Around the Clock
Rules:
Players: Two players
Darts: Three each
Play:
The object of this popular
game is to be the first player to hit every number on the board
from 1-20. The numbers must be hit in order, and players
alternate after three throws. If a player cannot pass a certain
number, he must hit it in order to advance to the next number on
the board.

Hare & Hounds
Rules:
Players: Two or more
Darts: Three each
Play:
Players toss a coin to
begin the game. The player that wins the toss is the "hare," and
his opponent is the hound in pursuit. The hare must travel
clockwise around the board starting at 20.
The hare wins by returning
to 20 before the hound catches up with him. The hound usually
starts from either 12 or 5, depending on the preference of the
players. The hound wins by overtaking the hare.
Shanghai
Rules:
Players: Two or more
Darts: Three each
Play:
Players toss a coin to see
who begins play with the winning player going first. Players
start by throwing at the number 1 on the board. The object is to
hit a single, treble and double (in any order). This first
player to hit a single, treble and double wins. If no player
achieves this on number 1, the play moves to number 2 and so on
until someone wins.
Sometimes this game is
varied by nominating different numbers to eliminate players that
do not score any points on them. Most frequently, these numbers
are 5, 7, and 9 due to their difficulty

Grand National
Rules:
Number of Players: more the
better
Number of Darts: 3 each
The players begin at 20 and
move in an anti-clockwise direction. There are nineteen hurdles
to jump. Each player has to throw at least one dart out of three
in the numbers (in the order of the board e.g. 20, 5, 12, 9 and
so on), to clear that hurdle. When a player fails to do this his
horse "falls" and is no longer in the race. The winner is the
last horse standing.
Some players like to see
the last horse complete the course correctly before becoming the
winner. If this game proves to be too easy for the players, it
can be played by having to get two out of three darts in the
number to clear that hurdle or play the game on doubles or
trebles!
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